The City of Kronopolis is constructed within the hollowed remains of the famous statue of Aphrodite.
Long ago the original settlers stumbled upon this statue and as time passed they assembled scaffolding in order to expand to the growing population.
The base layer of the city represents the culture and technological advances of the past, while each subsequent layer represents the city’s evolution across time.
To visit the city, visitors portal via an activation of a QR code. As a rite of passage into adulthood, each person develops a QR code on their forehead.
The code provides a form of identification and all interpersonal interactions are mediated through a hologram. Please join us on the next available scaffolding on a journey to Kronopolis.
Mario - Modeling
Xiaomeng, Flora, Yining - Drawing
Blake - Video & Caption
Group Project by Blake, Xiaomeng, Mario, Flora, Yining
Time: Sep-Oct. 2021
Course: Grad Lab 1
Instructor: Ben Hooker
Brief
Your city will be a creative and radical
abstraction, a speculative imagining where certain conditions or situations are
reinterpreted and amplified. Crucially, rather than taking a top-down approach to
designing your city, you will create it from the inside out. You will let its form
emerge through the act of combining custom parts which you will formulate.
Consider your city as a condition which spreads out in all directions, an immersive
environment without beginning or end. Your custom kit of design elements – the
building blocks of your city – will emerge from your group's shared and individual
investigations, interests, subjective experiences. Your city will ultimately take the
form of a composite multimedia drawing, which you will collectively engineer,
annotate, and imagine inhabiting.
- Get out into the city – both literally (physically)
and virtually – and creatively document your encounters. Undertake three inspiration excursions, ideally one of which is IRL/physical.
- Choose three specific interest areas derived from
their research excursions, and for each develop a catalog or kit of speculative
design actors or elements, which expand on this interest.
- Create three constrasting 'imaginary city' drawings which utilize the kits/collections generated in week 2. Each drawing should be a representation of an "idea world", an entire world where everything in it, and everything that happens in it, relates to one idea.
- Expand the depth, scale, scope and canvas size of your chosen
drawing. Imagine that your drawing will be printed big – taking up the size of a
wall. Your drawing should not represent a single scene, it should be an
abstract spatial plan, and evoke ideas about how the urban fabric is organized.
- Work as a group. Create a composite city. Bring that city to life by taking us on a
tour of some of the goings-on in your city.